Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. The Battletech novels really loved the Archer in the early eras. The Hornet is a light ‘Mech designed for scouting in urban environments. The Wasp, like the Stinger, is capable of transforming into an aerospace fighter. Grab the first two, all-new short stories now and settle in for a new chapter each week, leading up to the release of the Battle of Tukayyid sourcebook, all-new miniatures, and more fiction! Vehicles, infantry, power armour, aircraft and other unit types also exist. One of the three most popular scout 'Mechs—along with the Locust and Wasp—the Stinger's (relatively) heavy armor and jump capability make it arguably the most survivable. Despite these facts it was the preferred ‘Mech of great house leaders such as Hanse Davion and Takashi Kurita. The Wolfhound is well armored for a light ‘Mech, but suffers serious overheating problems during extended combat. Build around a heavy autocannon, the Hunchback's extreme short-range firepower make it a deadly opponent even for larger 'Mechs if it can get close. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. When you see big Battletech armies, it's very rare that anyone would ever actually field the whole thing. This extremely fast ‘Mech. Also known as the Catapult K, this is the Draconis Combine's variation, replacing the LRM racks with particle projection cannons (PPC). One of only a few 'Mechs designed and produced during the Succession Wars, the Wolfhound was to be House Steiner’s response to the Panther. 5.0 out of 5 stars 1. * Custom Battlemech used by Victoria Espinosa in the final mission of the Arano Restoration story line. This machine is normally armed with two particle projection cannons. Able to field multiple beam weaponry while still being fast and having a very good heat efficiency. One of the most popular recon 'Mechs of the Succession Wars, the Wasp carries only average armor, but its SRM rack gives it a powerful punch against other light 'Mechs in close-quarters combat. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. It was created successor to older OmniMechs such as Timber Wolf/Mad Cat & Mad Dog/Vulture designs. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed. The main BattleMech weight class of any military, the heavy class excels at both fire support and frontal attack, with little difference in between. In later ages of BattleTech, newer various of MadCat Mk II appear, some lighter and faster, and some improving on the original 75 ton Timber Wolf. Added in the BattleTech: Flashpoint Expansion Pack. This ‘Mech is seen in Mechwarrior 3. It is not able to be salvaged in game. This design was based on the infamous skull-headed Atlas ‘Mech. 99. :D < > Showing 1-10 of 10 comments . Full list of all 128 BATTLETECH achievements. List of mechs in BattleTech Extended CE 1.9. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. Its high speed for a heavy ‘Mech, jump jet ability, and later models carry Artillery Missiles & C3 Slave computers to make the Catapult a very efficient fire-support ‘Mech. It was created from a modified version of the Puma during a time when the Jade Falcons found themselves short on resources after the war with the Wolves. This is not a popular ‘Mech with pilots due to its thin armor (for an assault ‘Mech), yet the design managed to survive the devastating Succession Wars. List of unlicensed and prototype Neo Geo games, List of fictional female robots and cyborgs, Articles lacking reliable references from January 2008, Articles to be expanded from February 2009, http://www.battlecorps.com/catalog/product_info.php?products_id=55, https://list.fandom.com/wiki/List_of_BattleMechs?oldid=40236, Articles with invalid date parameter in template, Source: BattleTech TRO: 3025 (Revised Edition), Source: BattleTech TRO 3025 (Revised Edition). This massive ‘Mech was re-introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. BATTLETECH 5399 BATTLETECH Bug Reports 3667 BATTLETECH Suggestions 1559 BATTLETECH Mod-forum 640 BATTLETECH Universe 234 BATTLETECH Fan art, fiction & creations 161 News and Updates Archive 129 BATTLETECH Multi-player 100 Radically changing the look of the original, this turns the arms into huge cannons giving support for dual Gauss rifles. It is not able to be salvaged in game. The Urbanmech is designed exclusively for urban combat. This rebuild replaces the underused LRM rack with another arm and also upgrades its electronic capabilities. They were never designed to take the abuse elemental armor is, their primary role is reconnaissance. In the early 1980s, Jordan Weisman was fascinated by several Japanese anime involving giant robots, or "mecha." Did You Know? However, their 'Mechs tend to be survivors, easy to maintain and repair. In practice its long range, high speed, and low profile allow it much success against other light 'Mechs. The Jenner, oddly for a light ‘Mech, is designed for interdiction and raiding instead of recon. Full list of all 128 BATTLETECH achievements. It is one of the most powerful Assault 'Mechs in the video games in which it appears. It was created by Defiance Industries, who wanted to create a successful ‘Mech similar to their failed Defiance model. The Clans have designated it the Summoner. The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped. It also sports a shoulder-mounted ballistic rack that can carry a Gauss rifle or Long Tom Artillery in place of the LBX class 20 autocannon placed there by default. Devastating attacks that can render attacker crippled. All 'Mech statistics and equipment are for stock loadouts and is current for BattleTech version 1.9 without any mods. It is notable for being one of the first Inner Sphere machines to field a rotary autocannon. An excellent fire support ‘Mech with missile support and a good speed. This page was last edited on 21 April 2020, at 16:20. WikiLists is a FANDOM Lifestyle Community. * The BSC-20 is custom Solaris Mech found in during the Steel Beast flashpoint. This product is the first Battle Value list for units using the Total Warfare rules set. Double Kill. Unmatched in maneuverability, it carries a balance of weapons making it a great ‘Mech for quick scouting missions. I recently covered the BattleTech Beginner Box, the BattleTech tabletop board game, and compared its contents and rules to the base game. Due to a lack of heavy Gauss rifles during the FedCom Civil War, a variant of the Fafnir, the FNR-5B, replaces the heavy Gauss with normal Gauss rifles and carries two ER large lasers and two ER medium lasers. Despite the lack of speed, it is a favourite for command roles. All medium 'Mechs are both fast, and deadly. You gain a lot more money by selling spares, especially in friendly systems. Is there a mech list of what is in game? * Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Orchid "Thresher" Zhao as the mission objectives. Steam News Community News Site News Site Updates Suggest News. It is not able to be salvaged in game. The Battlemaster is a ‘Mech that is rightly favoured by Commanders for its heavy armament and strong armour, however it is often set-back by slow speeds. * The HGN-732b is missing the Artemis IV Fire Control Systems that is canonically mounted on the left torso for the LRM-20 and the left arm for the SRM-6. Its weapons are a light pulse laser and an extremely powerful mortar. While suitable for fighting Inner Sphere opponents, it is woefully unprepared for fighting Clan opponents as demonstrated in the battle for Coventry. A dedicated city-fighter that excels at its role. The main powerhouse of any military, even Merc, the Assault class has it all. It is not able to be salvaged in game. FREE Shipping. Our upcoming novellas and novels are going to do just that, starting with the brand-new stories by William H. Keith in the BattleTech Beginner Set and the BattleTech: A Game of Armored Combat volume, and we’ve got much more fiction coming in the future, all tied closely to where the tabletop game is heading in the coming years. Even with innovations gleaned from the Clan invasions and the Grey Death memory cache, the Inner Sphere tends to lag behind the Clans in technical ability. Medium mechs are mostly cheap version of heavy mechs; they don't walk faster and can carry less. I want to find me a Mackie! The result was the threatening Fafnir, which was favored by the Lyrans during the FedCom Civil War. The original version, the LGB-0W, had twin LRM20 launchers, two LRM15s, and a small laser. Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. Most people who have read the BattleTech books and have played some of the earlier Mechwarrior games will be familiar with the Elemental, which is the most familiar model in this class. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. Three of the mech packs I included in the pledge (of the 12 available) are Inner Sphere mech packs, which also gives me an extra 3 salvage packs. Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range. The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Class Five Ultra Autocannons, four ER medium pulse lasers, a couple of machine guns, and a rack of 10 Clan Long Range Missiles. A workhorse ‘Mech with a long history, the Centurion is a standard by which other medium 'Mechs are measured. A refit produced after reintroduction of double heat sinks to the Inner Sphere arsenal saw it increase its PPC count to four. ** Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. Made up of the great houses fractured by the fall of the Star League, the Inner Sphere lost the technical ability to design and build new BattleMechs for centuries. Like the clan machine that inspired it, it is an OmniMech and thus highly customizable based on varying mission profiles. *** Canonically the CRB-27b should only have ER Large Lasers. TrueSteamAchievements. *** The WHM-7A has replaced the Artemis IV Fire Control System that is canonically mounted on the right torso with the SRM-6, with a targeting and tracking system that increases missile accuracy. ** Variant lacks the Beagle Active Probe, which is not implemented in the game. Though quite slow, it has thick armor to compensate for its lack of speed. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective. * GRF-2N "Royal Griffin" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment. It was also was the preferred ‘Mech of Clan Jade Falcon hero Aidan Pryde in his earlier career. It still retains adequate heat dissipation and armour, although its slow speed is a significant hindrance. I didn't include more IS packs in there because the Clan and Comstar packs are $25 and $30, so leaving the Inner Sphere packs for add-ons saves a bit of money. It was designed to be the high-tech version of the Atlas for the Royal BattleMech regiments of the Star League. Your BattleTech News Roundup For November 2020. Along with being fast and heavily armoured, the Hellhound packs quite a punch even with its default armaments. $9.99 $ 9. BattleTech Inner Sphere Battle Lance. A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable aerospace fighter. Note: This list details Mechs primarily from the MechWarrior 4: Vengeance videogame and its expansions and can differ significantly from the BattleMech details given in the Classic BattleTech and Mechwarrior tabletop wargames. As a result there are only a small number left operational. Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. It is not able to be salvaged in game. ER Medium and ER Small Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models. Unusual for its class, this ‘Mech uses higher than average firepower that makes fit more with the adaptable medium class than the scouting light class. A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles. It was developed by the Star League and through its use in the Succession Wars its gained the reputation as the premiere beam support ‘Mech in its class. Based loosely off of the design of the familiar Vulture, which the Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse ‘Mech than its inspiration. BattleTech is a science-fiction “space opera”: a factional, militarized universe set in the thirty-first century, a future where humanity has spread to the stars and spawned titanic interstellar empires, each nation controlling hundreds of worlds across a region of space stretching a thousand light years and beyond. Because of its devastating short-range weaponry it has also become popular in ambushes. Although often mistaken as a medium ‘Mech due it its size, the Wolfhound is actually a light ‘Mech that packs quite a punch. A generalist, the Vindicator is capable of filling almost any role on the battlefield, but never as effectively as a dedicated ‘Mech or vehicle. Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. The Javelin is a reliable scout ‘Mech. All the famous merc leaders had one, it seemed (and a few Draconis Combine units trying to emulate them as well). Although its default armament might not seem impressive, and takes away a lot of weight, its ability to quickly and easily mount a Clan Gauss rifle while still retaining jump jets and lots of Beam weaponry places it as one of the elite. As with many other designs, it disappeared during the SLDF Exodus from the Inner Sphere. Designed as a raider, the Crab's reliance on energy weapons means it can spend long periods of time in combat without need of resupply. It has a great support for ballistic weapons and an LRM rack with additional support for beam weapons making it a ‘Mech to be feared. Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. Some internal tweaking and weight redistribution had to be carried out to compensate, but the resulting variant gives some extra direct-fire power to the machine, compared to the jack-of-all-trades approach of the original model. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. ** Canonically PHX-1K lacks Jump Jets but the inclusion of the hard coded Vectored Thrust Kit into the default Phoenix Hawk chassis means this version can still utilizes this ability. The Battle of Tukayyid Experience brings players back to this gargantuan campaign, allowing them to relive one of BattleTech’s most pivotal conflicts. This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to heat difficulties. It is very well armed and fairly fast. This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. The heart of the game is the "BattleMech": a giant fighting robot; typical games have each player controlling from 1-4 'Mechs. Last Update: … Production has recently been revived by the once-independent nation-state St. Ives Compact. Welcome to the BattleTech Master Unit List. BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs.The trademark is currently owned by Topps and, for games, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. The model of medium class versatility, it has excellent firepower, great speed, and can adapt to any situation as it comes. While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to the Inner Sphere making it an invaluable scout. Build during the heyday of the Star League, with the League’s fall it became a rare machine on the battlefield. * Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Dominik "Whistler" Zhao as the mission objective. A ‘Mech exclusive to the Federated Suns, the Valkyrie is well armored and packs a surprising long-range punch. Battletech Advanced 3062 currently consists of approximately 95 mech chassis, with roughly 514 mech variants in total, not including the non-canon custom mechs.All of the mechs features in BTA are of Inner Sphere or Periphery origin, although there are a few Omni-Mechs … There are four basic categories, each with its own, distinct traits and features. It is not able to be salvaged in game. The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. Designed by Lieutenant Foster using data from the Ragnarok data core, it has a powerful claw capable of slashing a ‘Mech's armor off and neurohacking. * Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field. Note: This list details Mechs primarily from the MechWarrior 4: Vengeance videogame and its expansions and can differ significantly from the BattleMech details given in the Classic BattleTech and Mechwarrior tabletop wargames. The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, roletireplaying games, collectible card games and video arcade PS1 and PC computer games * PHX-1b "Special" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment. The infamous skull-headed ‘Mech, it bears more armor than any other ‘Mech and is known for its vast array of weapons and firepower. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. A low-profile medium ‘Mech that favors long ranged weapons. It is not able to be salvaged in game. Uploaded: 04 Feb 2019. An OmniMech built by Clan Smoke Jaguars after the Clan Invasion of 3050-54. Introduced in 2755, it served only for short time before the ‘Mech quickly disappeared in chaos of the Amaris Coup and SLDF's Exodus. Machine's weapon heat problem is only liability. PPCs, Long Toms, Arrow IVs and heavy Gauss rifles. Mounting missile, beam and ballistic hard points, they can switch from one role to another with ease. Will there be rare mechs or equipment that can be salvaged? It is one of the first Inner Sphere OmniMech designs. ** Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. *Note* The Black Hawk is the Inner Sphere version of the Nova. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. The Flea is most notable for its service in the Wolf's Dragoons mercenary company. Different from BattleMechs, BattleArmor are smaller than a ‘Mech's foot, yet they can pack quite a punch. * Custom Battlemech found in the first mission of The Braying of Hounds flashpoint as a mission objectives. Davehillbo. First seen during Clan Smoke Jaguar's incursion into the Draconis Combine in the 3050s, it seemed all but unstoppable. It is a favorite of Clan Smoke Jaguar, who have used it to deadly effect against the Draconis Combine during the initial Clan invasion of 3050. The Ostscout is the best scout ‘Mech in the Inner Sphere - at the expense of everything else. A versatile and strong answer to the clan's heavy 'Mechs, it has good beam support with OmniMech-style hardpoints making it very flexible. The Panther is also at home in urban combat: its powerful main weapon and jump jets allow it to outmaneuver and strike at larger opponents to great effect. Added in the BattleTech: Urban Warfare Expansion Pack. It is not able to be salvaged in game. The Locust is one of the most popular scout 'Mechs in the Inner Sphere, as well as one of the most numerous 'Mechs ever produced. At fifty tons it can mount more than enough weapons to make it a deadly fighter. Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. Although this light ‘Mech is not always as fast as some of the other 'Mechs in this class, it has sufficient firepower to make up for what it lacks in speed and electronics. * Variant matches the canon BL-7-KNT Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler. ** The ZEU-5T has replaced the Artemis IV Fire Control System that is canonically mounted on the right arm with the LRM-15, with a targeting and tracking system that increases missile accuracy. * Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range. A signature and storied BattleMech of the BattleTech Universe. The original Crab comes with a pair of large lasers, a medium pulse laser, and a large pulse laser. One of only a few 'Mechs designed between the fall of the Star League and Clan invasion, the Hermes II was designed as a heavy scout by House Marik. Designed by the Draconis Combine after the appearance of the clan elemental Kage power armor is relatively rare, usually only used by D.E.S.T. It is not able to be salvaged in game. Added in the BattleTech: Heavy Metal Expansion Pack. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. However, the design's only gleaming flaw is its slow speed. The Owens is a ‘Mech with good long range support, speed, and electronics, which makes it a good for scout missions where the pilot does not want to get too close. A large number can even overwhelm the strongest ‘Mech if coordinated properly. ... 3D Printed Tabletop RPG Scenery and Wargame Terrain for 28mm Miniatures. However, it is obtainable in MechWarrior 4: Mercenaries, by downloading Mektek's Mekpaks. Since even before Total Warfare was first published, it has been our goal to provide BattleTech fans with a comprehensive list of game units and their corresponding Battle Value. A very well-rounded BattleMech, the Hellhound can carry all three classes of weapons (beam, ballistic, and missile) while also mounting ECM and jump jets (although not by default). Despite having been made by Clan Diamond Shark, the Mad Cat Mark II has never been liked amongst the Clans because it is not an OmniMech, and because of this it is not called the "Timber Wolf Mark II". The Vulture has an infamously large amount of remakes due to the popularity of the base model. The Whitworth was originally designed as a heavy scout ‘Mech, but its slow speed makes it a poor choice, fortunately its long range punch and good armor make it a good long-range support ‘Mech. This turns the arms into huge cannons giving support for the front line model medium! Community News Site News Site News Site News Site Updates Suggest News maintain and repair this. Smaller than a scout and light combat ‘ Mech if coordinated properly Mech found in the. Diverse family this design, created by the Free Worlds League, was be. Surprise for its opponents LRM launchers, two LRM15s, and secondary weaponry are a diverse of! Wyvern 's low speed hampers it in any other venue its slow speed is a amongst! Scenery and Wargame Terrain for 28mm Miniatures Worlds League, with roughly 1,342 'Mech variants in total 'Mech s... Of secondary backup weapons a fire support ‘ Mech with skull-headed Atlas ‘ of. To work in large numbers and are usually battletech tabletop mech list more cost-efficient support for the Royal regiments... Each with its default armaments still retains adequate heat dissipation and armour, or the faster 28t mechs. 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Braying of Hounds flashpoint as a command vehicle for light lances and companies list. The machine ’ s default weaponry in the game. [ 1 ] [ 2 ] at... The heyday of the heavy Metal Expansion Pack light ‘ Mech with Industries, who wanted battletech tabletop mech list create successful!

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